In the demo, the player threw a held bottle into the air and shot it like a gunslinger in an old-timey roadshow. Moving and sitting in chairs, rummaging through barrels, and even grabbing bottles and throwing them. As soon as the game starts, players can interact with anything they can get their hands on. That DNA can be easily seen throughout the game, as the developers really want players to interact with the world. Many of the developers working on Weird West came from Arkane Studios, the studio that worked on Preyand Arx Fatalis. The developers say that they want to bring what they have learned from past games to create a compelling simulation game. However, thanks to the art direction everything was clearly presented despite a small spectrum of color on the screen. Usually, I would complain about how everything is just garbled together and how difficult it is to differentiate between a roof and dirt on the ground. One interesting thing I noticed is that the color palette is very earthy and brown.
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